MAP09: Slime Vaults (Jenesis)

MAP09: Slime Vaults is the ninth map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "" by, sequenced to MIDI by Paddock himself. The par time is 3:15.

Red key
Take the shotgun and armor in front of you, kill a few imps blocking your path (on Hurt Me Plenty (HMP) skill level or higher) then follow the path past more imps, shotgun guys and a revenant to a door, which leads to the central room. Take a radiation shielding suit on your right before dropping into the nukage below, where some demons and spectres are waiting, then go through the east tunnel to enter an octagonal room with a megaarmor - on Ultra-Violence (UV) and Nightmare (NM), watch out for two arachnotrons that ambush you from the left and right. Go to the west side of the room and look south to see a silver lift, activate it then go up to a cage with a switch that will raise some stairs on the floor below; when you ride the lift back down, watch out for two Hell knights that have been revealed.

Go up the stairs to a room with imps and zombies then head north and west through two more chambers to a nukage pit (do not fall in as it is currently inescapable), then flip the switch on the south wall to raise that nukage so you can reach a button in an alcove. Press the button, kill a baron of Hell that is released behind you then go back down the stairs and through a doorway to the north, which leads up to a platform; a bridge has risen from the nukage, allowing you to reach the red keycard on the other side.

Blue key
Go back to the central room and enter the west tunnel this time, dropping down the hole at the end to land in a columned room with imps. Flip the switch on the west wall, which will lower the columns to reveal more imps, then head through the north doorway to get to dry land and a crossroads. Take the east path, which is defended by an arachnotron on UV and NM, then go up the steps to a button and press it to lower the bars at the crossroads, then step through those bars and kill the imps that teleport in before going up another set of steps to a second button. Press the second button to lower a barricade in the room below, then step past that barrier and turn right, following the path past a nukage pool to the end of the hallway where you can press a button to raise another set of steps.

At the top of the stairs is a room with seven skull switches that are revealed one by one as you press them - north-east, south-west, north-east, south-east, north-west, south-east and north-west - with the final switch opening the center column to reveal three imps (or an arch-vile on HMP or higher) guarding another switch. Flip this switch then go back downstairs to find that a bridge has appeared over the nukage pool; the door on the other side can be opened using the button to the south (requiring the red key), but watch out for an arch-vile hiding behind the door on HMP or higher. Climb the steps behind the door and kill any imps, chaingunners and shotgun guys waiting at the top, then press the button on the east wall to reveal a second button behind you, which will lower the column on the north side holding the blue keycard.

Yellow key and exit
Go back to the crossroads and take the east path again, then open the blue key door in the south-east corner to confront one or two barons. Activate the silver lift here and ride it up to the top to find a revenant guarding the yellow keycard. Ride the lift back down and return to the crossroads, go south into the nukage then immediately run east to another lift; activate this lift and collect the super shotgun on it if you have not done so already, then ride the lift up and go east to get back to the central room - you can now open the yellow bars to reach a teleporter, after first killing an arch-vile which is standing on it. You will teleport to a cage containing a megaarmor and megasphere (or supercharge on HMP or higher); kill the revenant in front of you, then press the lion switch to lower the floor and go down to a slime pit protected by imps, chaingunners and more revenants. Once the cage reaches the bottom, step out then enter the tunnel on the east side of the slime pool, which contains a berserk pack, and drop down the hole at the end to finish the level.

Secrets

 * 1) Inside the cage east of the yellow key (with a switch that raises some stairs), use the circuit panel on the wall to get a supercharge. (sector 430)
 * 2) On the red key platform, look south-east to spot a skull switch. Shoot it, then run to the lift that leads to its platform. Ride it up, then shoot the switch again to reveal a teleporter. Enter it, then use the skull switch ahead of you to open alcoves with ammo, an armor and a medikit. (sector 542) To the sides are health bonuses and stimpacks.
 * 3) Use the button that opens the door across the bridge leading to the blue key. This same switch also opens a compartment in the room with the health bonuses, which is north-west of the button. You can find a rocket launcher there. (sector 417)
 * 4) On the lift that leads to the yellow key, there is an opening that you can walk into as the lift is moving where you can get a berserk pack. (sector 445) Drop down the ledge to return to the first nukage corridor.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level:

Trivia

 * This level was added with the release of Part 3 of Jenesis.
 * The west side of the pedestal holding the yellow key (linedef 2949) is set to raise the stairs on the west side of the octagonal nukage pool when pressed. This action is redundant as the switch in the opposite cage performs the same function, and will already have been reached by the player at this point. It is likely that the switch was originally intended to be inside the west cage.